Interview with PICO CEO Zhou Hongwei: How to detonate the mobile VR market?

After the Cardboard-style VR device was released to the consumer market at a low price last year, in addition to the Samsung Gear VR, users were extremely disappointed with the initial experience of VR. In addition, many VR practitioners have also made a fierce attack on this inferior experience, which is considered to be very unfavorable to the initial education market of VR. In 2016, the VR industry ushered in a real outbreak of the first year, and more and more manufacturers will use the all-in-one as the current VR best product form. Recently, the domestic VR manufacturer Birdie took a look at the release of the VR all-in-one Pico Neo Developer Edition. Its founder and CEO Zhou Hongwei accepted an interview with Netease Technology, expounding PICO's exploration and entrepreneurial path for the VR machine.

What kind of VR product form can bring the best experience?

From the current market point of view, in addition to VR mobile phone boxes, as well as PC-level VR devices such as HTC Vive, Oculus Rift, more and more manufacturers began to force VR mobile one. More and more people think that VR should be a brand new product. It should not rely on any existing equipment such as mobile phones and computers. Only then can VR products mature and achieve the best experience.

Based on this, VR vendors, especially domestic startups, are actively exploring mobile VR all-in-ones, and some vendors have also released All in one products. At the end of March, Da Peng VR released the VR M2, which can be used directly without connecting a mobile phone and a computer. The processor, motherboard and battery are all integrated into the helmet. The price of the whole machine is 2,999 yuan. However, from the current technology point of view, this all-in-one machine has some problems. For example, the processor and the battery are all placed in the helmet, which will increase the weight of the helmet and cause heat problems.

Interview with PICO CEO Zhou Hongwei: How to detonate the mobile VR market?

Therefore, new explorations can emerge. In mid-April, PICO released the first Pico Neo Developer Edition with Qualcomm Snapdragon 820. In fact, as early as April 2015, PICO and LeEco cooperated to launch its first VR box, which is connected to the mobile phone with type-c data cable, which is mainly used for IMAX giant screen cinema effect, which laid the foundation for the subsequent VR integrated machine form. For the new product, the Pico Neo developer version uses a split design, the helmet part only has a built-in screen, weighing only 320g, and the processor, battery and other components are integrated into the handle unit, the helmet can be connected to the PC, or The connection handle is used to take into account the experience on the PC and the mobile phone, and the weight reduction also avoids the heating problem of the body. The Neo helmet costs 1899 yuan, and the helmet + handle costs 3399 yuan.

The debate about the form of VR products has not stopped, but we are still in the early stages of industry exploration and need a lot of trials. But from the perspective of PICO CEO Zhou Hongwei, it is necessary to build products with current technology and user experience. Zhou Hongwei said that consumers need mobile and portable VR products, but at the same time they must be light, convenient and comfortable to wear. Zhou Hongwei told Netease Technology that he hopes that Android N and Qualcomm Snapdragon 820 will join forces to create a VR system-level standard platform.

Zhou Hongwei believes that in the future, VR mobile phone boxes and all-in-ones will coexist, but the differentiation of the two is coming soon. That is to make the weight of the VR machine within 100g, the resolution is getting higher and higher, and the VR mobile phone box will be gradually eliminated due to professional problems.

Backed by Qualcomm in the second half of the year mainly to do VR content development

Regardless of whether the Pico Neo is equipped with the Snapdragon 820 processor, or the binocular 2K resolution, 90Hz refresh rate, and 20ms delay response time, it has added a lot of attention to this product. But if you want to get the recognition of consumers, you need more VR content.

It is reported that on the PC side, Pico Neo is compatible with open platforms such as Steam VR and so on. In terms of mobile video, Zhou Hongwei revealed to Netease Technology that PICO has already cooperated with China Digital and iQiyi to convert 3D video content to VR video. In terms of games, PICO will provide developers with autonomous SDKs. In addition, PICO Neo has fully supported the Qualcomm SDK, and the subsequent addition of Android N is beneficial to the establishment of the VR open ecosystem in the industry.

According to Zhou Hongwei, PICO was established in 2015. The team currently has about 180 people and has offices in Beijing, Qingdao and San Francisco. According to the data, Zhou Hongwei founded PICO in early 2015. Before the founding of PICO, he was the vice president of Gore Acoustics. In 2012, he began to work on VR research and product development. Therefore, the cooperation between PICO and Qualcomm is largely related to Goer Acoustics. According to the announcement of Goer Acoustics on March 14, PICO signed a cooperation agreement to help ensure the company's mobile virtual reality product chip supply.

In any case, VR content is the key. At the PICO press conference, the Neo Developer Edition only launched four game products. "VR product form technology has been completed, and the second half of the year is mainly to increase VR content, in order to upgrade to a consumer-oriented version." Zhou Hongwei said. But he went to think that the future explosions are not necessarily games.

Enhance brand value with product experience at the beginning of the venture

Interview with PICO CEO Zhou Hongwei: How to detonate the mobile VR market?

At the beginning of PICO's business, Zhou Hongwei believed that his understanding of the team and VR technology was quite profound, including VR refresh rate, delay, etc., but the difficulty is to choose a platform to implement VR helmet. Among them, the VR all-in-one processor is not ideal, which became the cause of PICO's later cooperation with Qualcomm.

Zhou Hongwei said that in the long run, mobile VR is the future form, and it is still dominated by PC-level VR. In the development of product form, VR machine will develop in the direction of light, comfortable and smarter, and good product form will cultivate the market.

According to Zhou Hongwei, NetEase Technology revealed that the PICO project currently only has angel round financing, which was invested by the founders. This year, there will be plans to do A round of financing, and are looking for partners.

In short, the ultimate scene of VR is to build a virtual world outside the real world. We can use a pair of glasses to switch between virtual and reality, giving people a feeling of crossing, which is very exciting in itself. thing. But in retrospect, in the early days of VR, users needed better hardware and content.

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